❓ Frequently Asked Questions
🧠 Section 1: About Me & My Process
Q1: What kinds of games do you love to design?
A: I’m most passionate about story-rich experiences—fantasy, sci-fi, and tactical strategy are my jam. I love building systems that make players think and feel, whether it’s through a rich narrative, clever mechanics, or immersive level design.
Q2: What engines and tools do you use?
A: I primarily work in Unity (C#) and Unreal Engine 5 (Blueprints). I’ve also dabbled with the Skyrim Creation Kit and plan to expand mod projects post-graduation. For design documents, Trello boards, audio scripts—you name it—I stay organized and ready.
Q3: What’s your design process like?
A: I start with player emotion and intention: “What should the player feel here?” From there, I shape mechanics, levels, and pacing. I thrive in iterative workflows with playtesting and feedback baked into every stage.
🎮 Section 2: Projects & Collaborations
Q4: Which project are you most proud of?
A: Definitely Golems & Storms™. It was my capstone project, and I poured my heart into crafting competitive, replayable mechanics. Seeing people light up during playtests? Nothing beats that.
Q5: Can you work in a team setting?
A: Absolutely! Many of my best projects—like SporeWood and SpellSling Arena—were built through collaboration. I’ve served as a project manager, level designer, gameplay programmer, and even social media manager when needed.
Q6: Are you open to freelance or contract work?
A: Yes, I’m open to short- or long-term opportunities—especially if it’s story-driven, RPG-inspired, or strategy-focused. Let’s talk!
🌍 Section 3: Career & Future Vision
Q7: What kind of role are you looking for post-graduation?
A: I’m seeking roles in level design, narrative systems, gameplay mechanics, or RPG/worldbuilding-focused teams. I bring strong leadership, creativity, and a Christ-centered work ethic to every table I sit at.
Q8: Where do you see yourself in five years?
A: Building meaningful games—ones that challenge, uplift, and connect players. Whether I’m designing levels for a studio or launching a faith-rooted indie IP, I want my work to glorify God and serve players with excellence.
Q9: Can I see your full résumé?
A: You bet! Reach out to me on linkedin using the button below and I’ll share the one you wish to see.