🤖Golems & Storms™: Where Technology MaSTERS THE eLEMENTS

Multiplayer Card-Drafting Strategy Game | Capstone Project

Role: Game Designer | Developer | Writer: Avery (Card Layout), Canva (Visual Design), Microsoft Word/Adobe Acrobat (Design Docs)

🧩 Game Overview

Golems & Storms™ is a competitive multiplayer card-drafting game where 2–4 players battle using customizable decks of powerful Golems and Utility cards. With no board or terrain, all strategy stems from deck synergy, Storm Power management, and timing. The game’s flexible format supports both casual skirmishes and competitive league play.

🛠️ Core Responsibilities

  • System Design: Designed the core mechanics including SP economy, card synergies, status effects, and turn-based combat flow.

  • Card Design & Balancing: Created over 90+ cards (Golem + Utility) with unique abilities, reactions, and combo potential. Iterated through multiple playtests to refine balance.

  • Documentation: Wrote and updated the Player’s Handbook (PHB) and playtest feedback forms for accessibility and clarity.

  • Art & Layout Direction: Developed initial visual themes and card templates. Coordinated with illustrators for future artistic polish.

  • Team Leadership: Managed a small team of testers and collaborators. Incorporated feedback from over 6 structured playtest sessions.

🔥 Key Features

  • Custom deck-building with over 90 unique cards

  • Unique Golem classes (Staves, Adepts, Colossi) with role-specific abilities

  • Conditions & debuffs like Burn, Freeze, Null, and System Degradation

  • Fast-paced, boardless gameplay powered by strategic card use

  • Streamlined 3-phase turn system (Summon, Engage, End)

🧪 Playtesting & Results

  • Conducted multiple live playtests with balanced teams

  • Adjusted ability costs, damage scaling, and synergy rules

  • Integrated real-time turn timers and synergy stacking rules for high-stakes gameplay

  • Player feedback rated the game as “addictive,” “deeply tactical,” and “ready for publishing potential”

💬 Creator’s Note

Golems & Storms™ was born from my passion for systems-driven games with meaningful choices. Every card has a purpose, every combo a counter. My goal was to design a game that could be taught in 10 minutes but mastered over many plays. It's my proudest capstone piece and a blueprint for future expansions.”

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